second life guys talk to the berkman center

sorry MK - i told you this wasn’t over ;-)

“All of this raises an interesting question - who actually owns this stuff? Linden grants users intellectual property rights to everything that they create. That was certainly useful for Kermitt Quirk, who created a popular game, Tringo, in the game and sold it to a real-world game publisher. But it’s less clear what it means for someone who builds a beautiful and complex mansion filled with carefully scripted features written in Linden’s scripting language. At present, there’s no way to move the creation onto a non-Linden server - if you decided you didn’t want to keep paying Linden Labs for server space, you’re out of luck as your intellectual property is only useful in a Linden-owned space.

This conrasts rather sharply with the online user-created content efforts I’ve been involved with in the past. If you got sick of hosting your homepage on Tripod, it wasn’t neccesarily easy to move it to Geocities, but you could save the HTML files and JPEGs and upload them onto the new server and your page would, more or less, work. That’s because web servers and clients (browsers) use common, public standards to exchange content.

Cory explains that this is coming - “public protocols” first, where Linden Labs publishes an API that would allow people to build their own systems that are compatible with Linden’s, opening the possibility that, with sufficient time, I could write a Second Life server and invite folks to migrate from Linden’s servers to my own with their avatars and objects intact, or open a portal between our two worlds. Actually opening Linden’s codebase and allowing programmers to tinker with the server or the graphics engine on an open source basis is “farther off”. Cory explains that it requires a good deal of work for a non-open source project to clean up their code so that outside programmers can work on it, referencing the ugly, hard-to-understand code Netscape released when they decided to open-source their browser.”

link

i’m not positive but i’m fairly sure that ethan has thought about this a bit more because of boris and me. that’s pretty cool.

2 Responses to “second life guys talk to the berkman center”

  1. EthanZ Says:

    No doubt that you and Boris have gotten me thinking about the potential value of an open-source architecture for the immersive web. While the larger issue of interactive online communities is front and center to what I’ve been thinking about and working on for the past 15 years, the idea that there might be a real need for an open, non-proprietary platform in this space is one I’ll happily credit you and Boris with…

  2. mike Says:

    and we’ll take it!

    :-D

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