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	<title>Comments on: cyberspace metaphor obsolete</title>
	<link>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html</link>
	<description>society, technology and me</description>
	<pubDate>Mon, 01 Dec 2008 21:13:21 +0000</pubDate>
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		<title>By: Boris</title>
		<link>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html#comment-969</link>
		<author>Boris</author>
		<pubDate>Fri, 21 Oct 2005 23:55:45 +0000</pubDate>
		<guid>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html#comment-969</guid>
					<description>I am WAY sexier now.

Yeah, so I just logged off after a few hours and my brainframe is totally destabilized. It's VERY discombobulating.</description>
		<content:encoded><![CDATA[<p>I am WAY sexier now.</p>
<p>Yeah, so I just logged off after a few hours and my brainframe is totally destabilized. It&#8217;s VERY discombobulating.</p>
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		<title>By: hanna</title>
		<link>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html#comment-970</link>
		<author>hanna</author>
		<pubDate>Mon, 24 Oct 2005 22:15:34 +0000</pubDate>
		<guid>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html#comment-970</guid>
					<description>"we're no longer staring through a window into cyberspace. The window's been broken, and the cyber world has spilled out into our own space."

it's worth noting that there's an implicit private/public space division here, and what seems to be happening, is that a person's 'private' cyberspace experience is becoming increasingly public in these multiple player env'ts... compound this with things like Nintendo's free WiFi gaming zones, and you have even more instances of 'cyber-reality' and 'actual' reality overlapping...</description>
		<content:encoded><![CDATA[<p>&#8220;we&#8217;re no longer staring through a window into cyberspace. The window&#8217;s been broken, and the cyber world has spilled out into our own space.&#8221;</p>
<p>it&#8217;s worth noting that there&#8217;s an implicit private/public space division here, and what seems to be happening, is that a person&#8217;s &#8216;private&#8217; cyberspace experience is becoming increasingly public in these multiple player env&#8217;ts&#8230; compound this with things like Nintendo&#8217;s free WiFi gaming zones, and you have even more instances of &#8216;cyber-reality&#8217; and &#8216;actual&#8217; reality overlapping&#8230;</p>
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		<title>By: mtl3p</title>
		<link>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html#comment-971</link>
		<author>mtl3p</author>
		<pubDate>Mon, 24 Oct 2005 22:19:28 +0000</pubDate>
		<guid>http://mtl3p.ilesansfil.org/blog/archives/2005/10/21/cyberspace_metaphor_obsolete.html#comment-971</guid>
					<description>hmm.  

"you have even more instances of 'cyber-reality' and 'actual' reality overlapping" I knew.  

But I didn't think whether it was significant that cyberspace normally used to happen in private and augmented reality happens often in public.  that's a really good point.
</description>
		<content:encoded><![CDATA[<p>hmm.  </p>
<p>&#8220;you have even more instances of &#8216;cyber-reality&#8217; and &#8216;actual&#8217; reality overlapping&#8221; I knew.  </p>
<p>But I didn&#8217;t think whether it was significant that cyberspace normally used to happen in private and augmented reality happens often in public.  that&#8217;s a really good point.</p>
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