immersive web

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This is an email that I sent to the World Summit Free Information Infrastructure mailing list. If you care about any of the stuff that I write about that is not personal - please read this. It’s something I’ve been thinking (and worrying) about for years. Recently I picked up the idea because of the WSFII conference, a post by Joi which set me off, and some important conversations over the last 2 years with Boris - who is the one that proposed that we call this the immersive web.

I would love to get feedback from some of you on this.

(The Rob and Matt mentioned below are Rob Flickenger and Matt Westervelt - two of the people who started the whole community wifi movement).
——————
subject: We’re forgetting 3d

I’ve been putting off sending an email here for a week now. Instead of waiting for the time to write an essay, I’ll just fire off a few points. This is not something I feel 100% sure about because I haven’t discussed it enough, but I thought that you would be the right people to tell get feedback from.

A) I tried to talk to a lot of people during the conference and I don’t know if anyone there could really comfortable articulate what free information infrastructures are. That’s a problem - not least of which because it makes it difficult to attract allies. But also it’s a problem because it means we don’t really know what we’re working towards.

Why are projects like: Munich adopting open source, theyworkforyou, mesh networks, ipod linux, google mashups, and creative commons similar? I can *feel* the answer, but I have a lot of trouble articulating it. I think the organizers were geniuses in their vision of bringing these people together, but they failed to supply a political argument for the overlap of players that they assembled.

B) Because of that absence of a political vision/argument, we haven’t really identified what we’re working towards (and against). Until we know more precisely what we’re trying to do, we’re going to make mistakes because we can’t see the situation clearly.

C) Mistake: we forgot about open-source 3d-environments (gaming). We are having lots of success currently on the web know in terms of open-source development, open (and mostly adhered to) standards, a powerful sense of “web-ecology”, creative commons of content, etc. This leads us to be hopeful and optimistic for the future. But what (IMHO) we’re forgetting is that there is a very large chance that the future of the web/internet comes from gaming, and not from the current web/internet.

Even if most of us aren’t gamers, if we’re serious about this Free Information Infrastructures stuff, we can’t ignore the success of stuff like WoW and particularly Second Life. Not their financial success, but the success of their uptake. And the success of their tools (they work really well from the point of view of user satisfaction).

The other reason that we may have ignored this paticular battle (that’s what I think it is) is that we don’t know how we can compete with this. After all, these games take hundreds of people several years to complete, and running them is hugely expensive.

But we’ve showed that we are getting better and better at collaborating across huge projects. From developping artistic content, to writing code, to doing evangelization/marketing - we’re getting better day-by-day.

I think if we had realized the political importance of what we are attempting to do (and already succeeding at in many ways) that we would have seen projects like Rob and Matt’s online course in Second Life with an enormous sense of alarm.

Read what Rob said about his project (an an interactive training course *in* Second Life that covers networking and wireless issues):

. . . “I know, I know, this looks like a complete and utter waste of time, money, and bandwidth. Don’t let all that talk of video games fool you. SL only a video game in the same way that the web is a video game… Think of it as a communications platform and hosting service. Think of it as what VRML should have been and what Metaverse might someday become.”

He’s right. But it’s educational material that’s being created in someone else’s proprietary world. And even if he did have legal ownership rights to that content, it’s not like he can take it and host it somewhere else.

Where is our movement towards an free/open alternative?

It doesn’t matter if the whole world is a beautiful mesh network if we all have to log into Blizzard or Ubisoft every morning to work.

We need a open-standard, open-source immersive environment alternative. It has to be federated or P2P to deal with resource needs (as well as to prevent undue centralization). And it has to have an upgrade path that doesn’t mean starting from scratch every 2 years.This is an almost overwhelming task, but 1) we’re getting really good at those (ex: linux, wikipedia), and 2) it might be our only option. Because if we don’t take it on, then we’re going to just have to hope that market-wise it shakes out that the big guys agree on open-standards between themselves instead of each of them going for the whole pie, and that’s definitely far from being a sure thing. That would be hoping for market fragmentation and there are certain forces like social networks and proprietary content which - combined with huge startup costs and a corresponding inability to “roll your own” - could prevent that from happening - or at least delay it’s occurence.

And I apologize if it seems like I’m trying to sensationalize this issue. I’ve been thinking and worrying about it since the conference (and about the importance of open-source MMORPG’s for years before this).

I would really appreciate any comments/thoughts any of you might have on this. As I said, I’m not 100% convinced that I’m right about this - but you all are probably some of the best people in world to ask.

Sincerely,
Michael Lenczner

Relevent links:
Rob’s blog post
http://nocat.net/~rob/secondlife/cabling.html

Joi Ito’s had a few posts around this:
http://joi.ito.com/archives/2005/10/10/web_x0.html

http://joi.ito.com/archives/2003/02/04/croquet_the_os_of_the_future.html

If any of you are interested in this - we’ve just started to tag relevant stuff as “immweb” (immersiveweb)
http://del.icio.us/tag/immweb

13 Responses to “immersive web”

  1. mtl3p Says:

    here’s two responses:

    http://www.ethanzuckerman.com/blog/?p=212
    ethan questioning whether this is a rehashed conversation (even if it is interesting)

    and

    http://lists.okfn.org/pipermail/wsfii-discuss/2005-October/000428.html
    and Mamading with the technical and licensing issues

    anyone else have thoughts on this?

  2. mtl3p Says:

    and here’s boris’s version. It’s brilliant:

    http://bopuc.levendis.com/weblog/archives/-2005/10/19/immersive_web.php

    it’s very true that 1) he figured out for himself why this was important (good thing because I never would have figured out some of the stuff he talked about in that post) and 2) yes, his disclaimer needs to be said. We both realize that this is *not* a new conversation. What I am trying to argue is that recent growth of 3d environments (mmorpg’s) as well as recent success and newfound confidence of the open source movement makes it especially relevant right now.

  3. bopuc/weblog Says:

    Immersive Web

    About a week ago I went for chinese food with Michael. We hadn’t seen each other in a few weeks and Mike had just returned from what seemed like a very exciting trip to Europe. He recounted parts of his…

  4. mtl3p Says:

    (pin dropping)

    (sigh)

  5. mtl3p Says:

    from the “i’m brilliant” category (formerly known as the “i’m not crazy” dep)

    Now *this* is what I call good timing. 1) Boris and I talk about open 3d. 2) Boris goes down to Harvard and talks to Ethan about it. He points Ethan to an email I wrote and contextualizes it for…

  6. Boris Anthony Says:

    manual trackback, ethan just wrote an awesome entry following the SL appearance at Berkman:
    http://www.ethanzuckerman.com/blog/?p=280

  7. mtl3p Says:

    forget about it

    you know how i was so worried about the immweb emerging as a closed platform because of high startup costs between 25-75 million? well - looks like we can forget about that. Build Your Own MMOG “CNet reports about a…

  8. name Says:

    Here’s a paper discussion possible protocols for a VR system such as this
    Virtual Reality Architecture Standard

  9. anonymous Says:

    sorry the link don’t seem to work here’s the correct one
    http://slwriters.cust.nearlyfreespeech.net/wiki/index.php/Virtual_Reality_Architecture_Standard

  10. mtl3p Says:

    whodda thunk?

    Second Life +is+ an OS link to earlier post where I was raising a fuss about this…

  11. mtl3p Says:

    frustrated

    I felt everything coming together. all the work and thinking and conversations that I’ve been having over the last 3 years. all my questions, concerns and dreams from hacking the city to questioning who the people are that are hacking…

  12. mtl3p Says:

    more on infrastructure

    so - definition attempt. Large, complex systems with multiple levels including physical, software/intelligence, policy, human(?) that have attained a state of crucialness to our society whereas their interruption or dissapearance wouldn’t permit the co…

  13. mtl3p Says:

    huh - maybe they’re *not* the devil.

    Rob Flickenger from the wireless networking world points to some very interesting developments over at SecondLife. People within Linden Labs (the company that owns the massive video game Second Life) are aware of, and are provisionally approving and su…

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