Immersive environments for ISF hotspots

I’ve been poking around the web looking for open-source 3D games. The goals are to have a Mod of Cafe Utopik, or any of our other hotspots. There are two interesting uses: 1) alternative way of finding local content. Instead of using the splash page (admittedly simpler), they could wander around the cafe, looking at calendars, jukeboxes, bookshelves, paintings. Each one would give them a url that would contain the appropriate informations (respectively: previous and upcoming events, archived mp3’s of shows hosted locally on a media server, locally printed ‘zines, local artists).

The second use would be a way of interacting with other Montrealers, either those logging in from the same local, or, bandwidth permitting, with people logging in from work or home.

I know this is a farfetched (basically trying to create The Street), but I thought it was at least worth looking into.

This is where I’ve been looking and what I’ve found so far:

SourceForge Gaming Foundry - gotta love SourceForge

Once - open source MMORPG - pre-alpha = therefore useless

Daimonin - open source MMORPG - playable - but 2D = almost useless

The Lost Realm of Anoria - “Online World Engine & Game: An Open Source Project”

Planeshift - “3D Fantasy MMORPG”. Engine is open-source -but the rest?

There are a few open source servers that will let you host Everquest or Ultima - but then people have to have bought the games:

Wolfpack is a server-side Ultima Online MMORPG software.

EQEmu “provides an alternative experience to the live EverQuest(tm) servers.”

I also thought this was kind of interesting:

“Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++.” -61 developpers!

I don’t even know if you can mod RPG’s the same way as FPS’s. I’m going to have to get (another) quick tutorial in this stuff.

7 Responses to “Immersive environments for ISF hotspots”

  1. MoonJihad Says:

    What about the Quake engine?

  2. mtl3p Says:

    See, I don’t know enough about what I’m trying to do. I didn’t know that quake was open sourced.

    I’ll look into it. thanks. (probably also old enough that PII’s could play it).

  3. mir Says:

    found you..

    how come I can’t read the rest of the archived articles - just excerpts?

    is it perhaps because it is 3am and I am too tired
    to be thinking and can’t find the link?

    perhaps

    nice blog, nice ideas

    I am also reading a book about storytelling. By Thomas King. It’s called “the truth about stories”, it would make an interesting compare and contrast essay with the “triumph of narrative”

    I should go to sleep.

  4. mtl3p Says:

    laughing.

    Mir, you didn’t enter your url and I’m too tired to find your blog (just finished my shift at the Deli). Otherwise I would leave a witty retort to your entry about “waiting an hour for this guy”.

    Hope you enjoyed the perogies.

  5. mir Says:

    mildly drunk, ( okay 5 minutes later - actually very)

    hope I am spelling everything right.

    There’s the url. It’s totally a work in progress, I totally have about 5 entries on there right now. some of the links are totally not working. deal.

    uhhh.. I should go drink some water.
    I never ate the perogies, I went out for a coin de pizza.

  6. Robin Millette Says:

    I remember playing quake on my pentium 90MHz - ah, the good old days :)

    Oh, and mir, it’s not a “coin”, it’s a “pointe”. Don’t make it sound like cardboard more then it has too *hehe*

  7. mtl3p Says:

    wow

    Like I said before (or at least implied) opensource, preferably p2p, video games are the future. Check out what mattw from Seattle’s been up to: “Rob and I also showed off our newest work-in-progress/time-suck, an interactive virtual reality wireless n…

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